Here is a short video of my first game.
Now when I have the basic tools and know where to get more (youtube, unity forums and unity wiki) it's only a matter of time when we are finished.
I have also spent time on specifying what assets we need so that we soon can put out a list of graphics we need and sounds. So that can run parallell to the programming. I think it will keep the motivation up.
I think we'll put someone on making the menues in Unity so that he'll get expertize and focus on that area.
I've talked to an additional graphics designer and he seem interested. He and some others I talked to really like the immunoloy-idea and want to ditch or tune down on the robots. I do like that idea but it might no be implemented to much since my expertise is about neuroscience and not immunology. I thought about it and if we find somebody who can research the immunology for us it could work. I don't know if those ideas will clash with how I think the gameplay should be for neurons. I think that we'll make the basic game first and put the roboticproduction later, that way any immunologist can see the game and adapt to the mechanics easier. If none turns up, we'll use robots. I also like the idea of connecting a robot to a biological beeing, I think that we'll adapt to that idea soon.
Have a great day!