I've experienced a difference in coding things from "scratch" and using unity. Unity has so many features that much of the coding isn't needed, I think it can be an advantage to learn more about how unity is thought to be used to make games. I wished that I had played around with it more and been making easier games to get an intuitive feel about unity. Progress is going steadily forward and I can see that the project can be done but I'm not as optimistic about the time. I like that I get more experience about how much time things take, I think that is a good thing to be able to estimate. Especially in the planning/project manager business.
I've also started to make a prototype of the game just to see some results to be able to show to people and maybe motivate some. I've also started to divide coding between people, it's hard when you don't know yet what to code, offcourse. The main thing right now is to plan how the whole game will be structured and get a big perspective which can guide me about what exactly needs to be done.
I will continue on my prototype and focus a lot on getting a perspective on how things should be implemented in unity. I'm not sure about my estimations about time so I'm not at all sure about when we're going to be done, I think it will be done before this summer but I have really no idea. It's till fun and interesting so the development continues! :) Will work 3 days on it next week.
Now I'll continue playing BANG! with my friends.