lördag 1 februari 2014

Explanation of the prototype and planning more code.

So approximately 100% of people didn't understand the prototype video done last week, so I'm going to explain it a bit.

So the prototype just contains 4 things.

white big balls - Nervecells.
small purple balls - neurotransmitters.
big grey balls - (very small, like 1/100 of a millimetre) cannonballs
white cubes with circle - canons



The brain works by sending neurotransmitters to different places in the brain. This causes 'activation'. The activation of neurons causes more neurotransmitters. And the whole 'activation' goes forward like the red arrow in the lower part of the picture.

If you move your arm a part of your brain have a massive activation and neurotransmitters. If you talk, another part of the brain creates neurotransmitters.

In the picture, this networks activation activates the canons in the middle, thats like moving the only arm he has. If he sends activation to another part of the network the neurotransmitters will reach other canons and other canons will shoot.

disclaimer: we don't have small canons that shoot canonballs in our brain.



Besides all this confusion now hopefully partly cleared up, today I've worked with Svitri and I've made a little plan with 6 todo-items to aim for. Like the first plan but much more humble and concrete.

He'll work on how to grow the axons how long you want and where you want. I have gathered the possibilites of how the player will be able to save. I wish that we could save the data on a server and launch the game on the web using unity web player . Since this will make it a more hassle to buy the game if we make it so, I am now thinking about a kickstarter or a donation-campain to get some funds up to make a server so that people can save their game. It wouldn't need much I persume.

Thanks for tuning in!

//Tistou Blomberg

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